Emoto is designed to help children and adolescents increase their emotional vocabulary and emotional intelligence. Emoto can be used with a number of emotional issues and Autism. Emoto is a card game that resembles popular trading card games in order to promote engagement and excitement. The emotion words and categories are designed to introduce and expand the player's emotional intelligence. Emoto is designed to be used in therapy offices, in play therapy sessions, school counseling sessions, or at home with friends and family.
The expansion deck in the card game is designed to use in conjunction with the base deck. The deck comes with 35 Social Situation cards, 36 Skills cards and four Instant cards. The expansion deck is designed to allow the players to play as a team, addressing the social situations, and using the Skills cards to gain control of the six Emotion Category cards. Used in play therapy, at school or at home, the expansion deck allows for more conversations about handling emotions.
Remove all of the emotion cards from the deck. Each emotion category contains four low level cards, five mid level cards and five high level cards. Remove one mid level and one high level card. This will leave you with three sets of four cards each of the emotion categories. Shuffle the cards and deal seven cards per player. Take turns asking for matches in your hand such as a high level happiness card or a low level fear card.
Choose two emotion categories from the base deck. Each player takes a category, such as all the blue sadness cards and all the green kindness cards. Make a tic-tac-toe grid on a table or on the floor. Players take turns placing one of their cards on the grid, giving an example of when they might feel that way. The first to get three in a row wins.
Depending on the level of difficulty you want, choose one or more emotion categories from the base deck. Each emotion category contains four low level cards, five mid level cards and five high level cards. Remove one mid level and one high level card. This will leave you with three sets of four cards each of the emotion categories. Shuffle the cards and place them face down in a grid pattern. Players take turns flipping over two cards. If they match (a mid level calm card with a mid level card calm, for example), the player keeps the match and flips over two more cards. If they do not match, the cards are flipped back over and the next player takes a turn.